每天資訊Minecarft 基岩版 Beta 1.17.40.20 釋出

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Minecarft 基岩版 Beta 1.17.40.20 釋出

Minecraft Beta - 1。17。40。20 (Xbox One/Windows 10/Android)

Minecarft 基岩版 Beta 1。17。40。20(Xbox One/Windows 10/Android)

Minecarft 基岩版 Beta 1.17.40.20 釋出

Yodelay hee hoooooo! Ahem, excuse me! Ever since I set up shop on top of this stony peak, I’ve been communicating exclusively through yodels。 I’ll switch back to words for this Bedrock Beta update, that brings you updates from these heights all the way down to dripstone and lush caves。

喲嘚嘞嘿呼!咳咳,不好意思!自從我在這個滿是石頭的峰頂上開店以來,我一直只通過喲嘚嘞語來交流。為了這次基岩版beta,我才換回了正常的語言。在這個更新中,我們帶來了從高山到地底滴水洞穴和繁茂洞穴的更新!

Known Issues in this Beta

本測試版中的已知問題

Bee Nests generate too frequently in the world

蜂巢生成過於頻繁

Experimental Features

實驗性特性

General

全域性

Added a new mountain biome: Stony Peaks!

加入新生物群系:Stony Peaks(暫譯:石峰)

This is just a variant of lofty/snow-capped peaks that uses stone and gravel instead of snow and ice,and is used to avoid temperature clashes such as a snow-capped peak sticking up from a jungle

這只是lofty/snow-capped peaks(暫譯:高峻/雪頂山峰)的變種,它生成時使用石頭或砂礫而不是冰雪,來避免溫度衝突,例如叢林中伸出一個高聳的雪峰的問題

Corrected vegetation in Mountain Meadows

修復了Mountain Meadow是(暫譯:繁花山地)的植被問題

Dripstone Clusters can now only be found in the Dripstone biome

滴水石叢現在只能在滴水洞穴生物群系中找到

Dripstone features now only generate in Dripstone biome

滴水石的特性只能在滴水洞穴生物群系中出現

Mountain biomes now have correct feature places to match the Java Edition side-snapshot

和Java版實驗性快照一樣,山地生物群系現在有了正常的特徵位置

Infested Stone can be found under new mountains

在新山地的地下可以找到被蟲蝕的石頭

Tweaked ore distribution to match the Java Edition side-snapshot

調整了礦石的分佈,與Java版實驗性快照相匹配

Clouds are now at Y level 192

雲層現在在y192

Tweaked biome placement, river size, and terrain shapes for a better overworld experience

調整了生物群系的位置、河流的大小和地形的起伏

Tweaked mob spawning in mountain and cave biomes to match the Java Edition side-snapshot

調整了山地和洞穴生物群系中的生物生成,與Java版實驗性快照相匹配

Trees in swamps can now generate slightly deeper when in water

沼澤生物群系中可以在稍深的水中生成樹木

Deepslate now generates at lower depths (MCPE-125117)

深板岩現在可以在更深的地下生成 (MCPE-125117)

Dripstone features now generate at Deepslate depths

滴水石相關特性也會在深板岩深度生成

The placement logic of Small Dripstone feature has been refactored, frequency is similar but exact positions will differ

重寫了小滴水石錐的生成邏輯,頻率和以前的差不多,但是生成的地方有所改變

Maps now correctly show the colors of blocks below a Y level of zero (MCPE-136638)

地圖現在可以正確顯示低於Y0的方塊的顏色 (MCPE-136638)

Lush Caves

繁茂洞穴

Vines now generate in Lush Caves instead of generating above the surface (MCPE-125800)

藤蔓現在可以在繁茂洞穴中生成,而不是在地表上方生成 (MCPE-125800)

Vines can now grow down below zero height

藤蔓現在可以向y0以下生長

Villages

村莊

Villages now generate in the style of the biome they are located in (MCPE-136939)

村莊現在可以按照它們所在的生物群系的風格生成 (MCPE-136939)

Non-Experimental Features and Bug Fixes

非實驗性特性和bug修復

Blocks

方塊

Falling stalactites are now offset properly to avoid interacting with entities outside their intended hitbox (MCPE-132772)

墜落的鐘乳石的位置現在會被正確地偏移,來避免與在它們的碰撞箱本該在的地方之外的實體發生互動 (MCPE-132772)

Beehives now generate in the world facing south

蜂巢現在可以朝南生成

Candle Cake Blocks

插上蠟燭的蛋糕

Pressing the ‘use’ button on a Candle Cake now consumes the correct amount of cake slices (MCPE-135519)

向插上蠟燭的蛋糕點選“使用”按鈕會吃掉正確片數的蛋糕 (MCPE-135519)

Character Creator

角色建立器

Fixed a crash that could occur when using Character Creator

修復了使用角色建立器時可能發生的崩潰

Tweaked color tint for default Steve skin to match default Steve (MCPE-120818)

調整了預設史蒂夫面板的顏色,使之與預設史蒂夫相匹配 (MCPE-120818)

Altered message for when friends change skins (MCPE-92772)

修改了好友更換面板時的資訊 (MCPE-92772)

Commands

命令

Education Edition items are no longer shown as an option when using @e [type=] (MCPE-78363)

當使用@e[type=]時,不再把教育版物品顯示為一個選項 (MCPE-78363)

Gameplay

玩法

Fixed a bug that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal (MCPE-28765)

修復了玩家穿過下面有熔岩的下界傳送門時會著火的問題 (MCPE-28765)

Players can no longer eat food at full hunger in Survival mode (MCPE-60807)

生存模式下滿飽食度時玩家不能再吃東西 (MCPE-60807)

Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them

海草不再在睡蓮下面生成,來避免睡蓮被破壞

Villagers can no longer spam doors open and closed (MCPE-28055)

村民不能再快速開關門 (MCPE-28055)

Cartographers now more consistently give new maps on all platforms

在所有平臺上,製圖師都會更經常提供新的地圖了

World Generation

世界生成

Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals (MCPE-129861, MCPE-128799)

減少了紫水晶洞穴在要塞中的生成機率,如果在要塞中生成了也不會破壞末地傳送門 (MCPE-129861, MCPE-128799)

Graphical

圖形

Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs (MCPE-128372)

優化了地下的世界能見度剔除功能,來消除在隧道/樓梯盡頭看到天空的情況 (MCPE-128372)

Mobs

生物

Improved mob pathing around partial blocks (MCPE-127381)

優化了生物在不完整方塊周圍的尋路 (MCPE-127381)

Armor no longer renders on Pillagers and Vindicators, but are still granted armor effects (MCPE-74242)

穿在掠奪者和衛道士身上的盔甲不會被渲染,但是仍然會保有盔甲的防禦效果 (MCPE-74242)

Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they‘re not attacking on older Resource Packs (MCPE-123229)

修復了在使用舊的資源包時,衛道士的斧在衛道士沒有發動攻擊是也是可見的問題 (MCPE-123229)

More mobs will spawn underground in the Overworld

主世界地下會生成更多生物

Powder Snow

細雪

Powder Snow no longer disappears when looking at it from a distance (MCPE-127565)

現在在距離細雪有一段距離時看著細雪時,細雪不會消失 (MCPE-127565)

Structure Block

結構方塊

Trapdoors now rotate correctly when loaded from a Structure block (MCPE-66933)

用結構方塊載入活板門時,活板門會被正確旋轉 (MCPE-66933)

User Interface

使用者介面

Fixed an issue where the d-pad and directional keys could not be used to navigate in certain parts of the UI (MCPE-132826)

修復了在UI的某些部分無法使用d-pad和方向鍵進行導航的問題 (MCPE-132826)

Fixed an issue where an error message could be shown after suspending the game on the achievements screens with screen animations disabled (MCPE-132269)

修復了在禁用螢幕動畫的情況下,在成就介面上暫停遊戲後可能會顯示錯誤資訊的問題 (MCPE-132269)

Fixed an issue where an obscure gamerule was added to settings (MCPE-139025)

修復了有一個效果不明顯的遊戲規則被新增到設定中的問題 (MCPE-139025)

Fix keyboard/d-pad navigation from custom server to edit server button

修復了自定義伺服器和編輯伺服器按鈕的鍵盤/d-pad導航問題

New achievements screens are available on Windows 10 ARM-based PCs

現在基於Windows 10 ARM的電腦也支援新成就介面了

The sign in text on the start screen will no longer overlap the Marketplace button

開始介面上的登入文字不再與市場按鈕重疊

Add space between tab title and the word ’Tab‘ for text-to-speech on Settings screen

在設定介面上為標籤標題和文字到語音的“Tab ”一詞之間新增空格

Added “More Info” button to failed sign-in modal

在登入失敗時出現的介面中添加了 “更多資訊 ”按鈕

Technical Updates

技術性更新

Data Driven Items

資料驅動物品

Updated documentation for Block Rotation Component

更新了Block Rotation元件的文件

Added required toggles to documentation and to content error for block components。

在文件和方塊元件的內容錯誤中添加了所需的切換項

Animation Editor

動畫編輯器

Nodes within the animation editor are now color coordinated depending on what type they are, which includes the animation component, skeletal animations, animation controllers, and controller states

動畫編輯器中的節點現在根據包括動畫元件、骨架動畫、動畫控制器和控制器狀態在內的型別來協調顏色,

Commands

命令

Command blocks with ’Needs Redstone‘ and a non-zero ’Delay in Ticks‘ will now execute only if they remain powered for the delay duration (MCPE-74281)

帶有 “需要紅石 ”和非零 “延遲時間 ”的命令方塊現在只有在延遲時間內保持啟用時才會執行命令 (MCPE-74281)

Fix alignment of the sidebar display from the /scoreboard command when text length changes

修復在文字長度改變時,/scoreboard命令的側邊欄顯示對齊的問題

Data Driven Blocks

資料驅動方塊

Updated documentation for BlockExplosionResistance

更新了BlockExplosionResistance的文件

Graphics

圖形

Fixed failure to render leash when attached to a mob outside of viewport (JIRA (MCPE-63931)

修復了無法渲染連線到視口以外的生物的栓繩的問題 (JIRA (MCPE-63931)

Added a content error for using a material but not providing the required number of textures to the render controller

向使用材質但未向渲染控制器提供所需數量的材質包添加了一個內容錯誤

Testing RenderDragon engine across subset of Android devices (ARMv7)

在一部分安卓裝置上測試RenderDragon引擎(ARMv7)

Mobs

生物

Fixed ability to summon experience orbs via /summon command (JIRA (MCPE-130835)

修復了透過/summon命令不能召喚經驗球的問題 (JIRA (MCPE-130835)

Fixed display only entity destruction in chunk discard scenarios

修復了區塊解除安裝的時候只顯示實體消失的問題

Molang

Molang

Fixed query。item_remaining_use_duration having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1。17。30)

修復了query。item_remaining_use_duration的結果比例不當或倒置的問題(該修復是引擎1。17。30版本的版本變更)

Add new compile errors for expressions like ’text‘ + 3, which were previously ignored (This is a Versioned Change as of engine version 1。17。40)

為’text‘+3這樣的表示式增加了新的編譯錯誤,這些表示式之前被忽略了(這是引擎1。17。40版本的版本變更)

User Interface

使用者介面

Added an ImGUI window for easier viewing of content errors

增加了一個ImGUI視窗,以方便檢視內容錯誤

GameTest Framework (Experimental)

GameTest 框架 (實驗性玩法)

Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent

將方法 succeedWhenBlockTypePresent 重新命名為 succeedWhenBlockPresent

Fixed a bug where property idwould return “Unknown” for custom entities (MCPE-137786)

修復了屬性id對於自定義實體會返回 “未知”的問題 (MCPE-137786)

Identifier strings returned from property idnow include the item’s namespace

從屬性id返回的標識字串現在包括專案的名稱空間

GameTestSequence

GameTestSequence

Removed method thenWaitWithDelay

刪除了方法thenWaitWithDelay

Added method thenWaitAfter(delayTicks: number, callback: () => undefined) - After a delay, executes the given callback every tick until it succeeds。 Exceptions thrown within the callback will end sequence execution

新增方法 thenWaitAfter(delayTicks: number, callback: () => undefined) - 在經過一個延遲之後,每刻都會執行給定的callback,直到成功。在callback執行中丟擲異常將結束序列執行

Player

玩家

Fixed a bug where the location property would return an incorrect height for players

修復了位置屬性會返回一個對玩家來說不正確的高度

Added property id

添加了屬性id

Block

方塊

Replaced method getLocationwith property location

用屬性location取代了方法getLocation

Replaced method getPermutationwith property permutation

用屬性permutation取代了方法getPermutation

Replaced method getTypewith property type

用屬性type取代了方法getTyp

Replaced methods isWaterloggedand setWaterlogged with property isWaterlogged

用屬性isWaterlogged取代了方法isWaterlogged和setWaterlogged

Replaced method getBlockDatawith property permutation

用屬性permutation取代了方法getBlockDatawaw

Replaced method isEmptywith property isEmpty

用屬性isEmpty取代了方法isEmpty

Removed property canBeWaterlogged

刪除了屬性 canBeWaterlogged

BlockType

BlockType

Replaced method getNamewith property id

用屬性id取代了方法getNameway

Replaced method canBeWaterloggedwith property canBeWaterlogged

用屬性 canBeWaterlogged 取代了方法 canBeWaterlogged

BlockPermutation

BlockPermutation

Replaced method getTypewith property type

用屬性type取代了方法getTyp

【內容來源於MCBBS,由帥大2004 譯自feedback。minecraft。net 2021 年 9 月 15 日釋出的 Minecraft Beta - 1。17。40。20 (Xbox One/Windows 10/Android)】